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Mockup

As explained in Design for Developers

A mock-up is a static visual representation of a proposed interface appearance used for review and refinement.

A mockup is a static visual representation of a proposed interface. It turns an approved wireframe into a polished view of the page’s appearance, including color, typography, spacing, imagery, and layout. section 5.3.2 section 3.3.2

Create mockups after wireframing has established the content organization, layout, and grid. Use them to explore the interface’s look and feel, communicate visual decisions, gather review feedback, and guide development rather than to reorganize content from scratch. section 5.3.2 section 1.1

A useful mockup process:

  • Start with an approved wireframe and preserve its established hierarchy and content structure. section 5.3.2
  • Apply visual design choices strategically: use color, space, and typography to support readability, brand image, and a meaningful first impression. section 5.3.2
  • Review the static design with stakeholders, revise it, and hand the approved direction to developers for implementation. section 1.1
  • Treat the design as a collaboration point rather than waiting until handoff to involve developers, especially in iterative workflows. section 1.1

Travel-agency homepage

After loosely arranging homepage sections in a wireframe, refine the approved structure into a polished mockup with precise measurements, prominent destination imagery, a trending-destinations section, and a lower-priority group-travel section. section 10.2

Figure 10.1 We loosely place our blocks of content to figure out how we will group content and the basic hierarchy of the page.

Use the figure to see how loosely placed content blocks establish grouping and page hierarchy before refinement into a polished mockup. section 10.2

How Design for Developers covers it

How deep it goes
Explains timing, visual decisions, review, revision, and handoff, while stopping short of interactive behavior or implementation detail.
Examples
Uses a travel-agency homepage with destination imagery, trending destinations, group travel, precise measurements, and content hierarchy.
What it assumes
Assumes an established wireframe, content organization, layout, and grid while teaching how visual choices shape first impressions.
What you can do after
Evaluate and communicate a proposed interface appearance, then guide collaborative implementation and revision.
How it connects
Connects wireframing, user interface design, visual design, information architecture, and interactive prototypes.

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