A game can be free of money without being free of cost. You may exchange your name, age, email address, location, and activity data for access. Everyday play can therefore become an economic exchange in which information, rather than cash, supplies the value. section 3.5.3
A game paid for with data
Fishing and crafting produced items that players bartered for upgrades, furniture, or food. Meanwhile, the company observed how quickly they acted, how long they saved, and what they chose to trade. Those patterns revealed engagement and economic preferences, helping the company adjust the game to encourage longer sessions. section 3.5.3
Recognizing the exchange helps you:
- Compare paying with money against paying with personal and behavioral data. section 3.5.3
- Question why particular messages, advertisements, and offers reach you. section 3.5.3
- Choose when, how, where, and how much information to provide. section 3.5.3
