Port
A port is a defined interface or endpoint through which a system communicates with another component, service, or external capability.
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A port is an interface defining a contract between an application’s domain model and an external system.
- How it is used
- Separates a REST API from AssetManager through an interface and delegating adapter.
- How deep it goes
- Defines port roles and works through an abstract CRUD interface, adapter implementation, and controller update.
- Examples
- Uses an IT asset-management REST controller, AssetRestPort, AssetRestAdapter, and CRUD asset operations.
- What you can do after
- Build it from scratch by defining a port, implementing an adapter, and redirecting controller calls through it.
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Grokking AI Applications
A port is a typed connector on a workflow component through which data, models, variables, or other resources enter or leave the component.
- How it is used
- Connects workflow components into processes that pass data, models, variables, and other resources between stages.
- How deep it goes
- Explains port direction, color-coded data types, linked parameters, and practical drag-and-drop connections.
- Examples
- Uses a Chat Input-to-OpenAI connection and a KNIME node anatomy diagram to demonstrate port usage.
- What you can do after
- Operate/configure workflows by identifying compatible ports and connecting component outputs to downstream inputs.
gRPC Microservices in Go
A network port is a numbered communication endpoint that identifies a service or process on a networked host.
- How it is used
- Defines contracts between an Order service’s business logic and its incoming requests or outgoing dependencies.
- How deep it goes
- Works through Go interface signatures, adapter placement, and startup wiring; does not examine network-port protocol internals.
- Examples
- Uses PlaceOrder, database Get and Save contracts, and a payment Charge contract in an Order service.
- What you can do after
- Build it from scratch as Go interfaces, inject matching adapters, and substitute mocks when testing dependent operations.
Related concepts
- hexagonal architectureused by · Hexagonal architecture is a software architecture pattern that isolates an application’s core logic from external systems through ports and adapters.
- adapterimplemented by · The adapter pattern is a structural design pattern in which a component translates between interfaces or representations so otherwise incompatible components can work together.
- contractkind of · An API contract is a specification of the operations, data, and behavioral expectations that govern interactions between software components.
- data transfer objectuses · A data transfer object is a data-carrying structure that conveys defined information between software components or across application boundaries without encapsulating substantial domain behavior.
- feature flagconfigured by · A feature flag is a configuration control that conditionally enables, disables, or selects a software feature or behavior.
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