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Quarter

As explained in Statistics Slam Dunk

A quarter result is the points or win-loss outcome of a basketball game during one regulation quarter.

A quarter is one of four 12-minute periods in a regulation NBA game. A quarter result records which team scored more points during that period, or whether the teams tied. section 6.0

Quarter-by-quarter results connect partial-game performance with the final outcome. Comparing the team that won a quarter with the eventual game winner tests whether that period predicted victory. section 6.4

Useful quarter-result comparisons include:

  • Compare first-, second-, third-, and fourth-quarter winners with the eventual game winner. section 6.4
  • Separate home and road teams to see whether quarter wins predict outcomes differently by venue. section 6.4
  • Restrict the data to games tied at halftime when comparing third- and fourth-quarter results. section 6.4

Fourth-quarter result

In the analyzed games, teams that won the fourth quarter also won the game nearly 66% of the time. The rate was about 72% for home teams and 58% for road teams, so a fourth-quarter win was informative but not decisive. section 6.4.4

nbadf2 %>%
 filter(Q4R != Q4H) -> nbadf6

nbadf6 %>% mutate(Q4vF = case_when(Q4H > Q4R & FH > FR ~ "HH",
                                  Q4R > Q4H & FR > FH ~ "RR",
                                  Q4H > Q4R & FR > FH ~ "HR",
                                  Q4R > Q4H & FH > FR ~ "RH")) -> nbadf6

nbadf6$Q4vF <- factor(nbadf6$Q4vF)

count(nbadf6, Q4vF) %>% arrange(desc(n)) -> tbl4
tbl4 %>% 
 mutate(pct_total = n/nrow(nbadf6)*100) %>%
 mutate(cum_n = cumsum(n)) %>%
 mutate(cum_pct_total = cumsum(pct_total)) -> tbl4
tbl4$pct_total <- round(tbl4$pct_total, digits = 2)
tbl4$cum_pct_total <- round(tbl4$cum_pct_total, digits = 2)
print(tbl4)
##   Q4vF   n pct_total cum_n cum_pct_total
## 1   HH 767     39.05   767         39.05
## 2   RR 524     26.68  1291         65.73
## 3   RH 374     19.04  1665         84.78
## 4   HR 299     15.22  1964        100.00

plot4a <- ggplot(tbl4, aes(x = reorder(Q4vF, -n), y = n)) + 
 geom_bar(color = c("darkorchid3", "darkorchid3", "gray74", "gray74"),
          fill = c("darkorchid3", "darkorchid3", "gray74", "gray74"), 
          stat = "identity") + 
 labs(title = "Teams Winning the Fourth Quarter", 
      subtitle = "Win-Loss Record = 1,291-673",
      x = "Win Combinations", 
      y = "Wins") + 
 geom_text(aes(x = Q4vF, y = n, label = n,
               vjust = -0.3, fontface = "bold")) +
 theme(plot.title = element_text(face = "bold")) 

plot4b <- ggplot(tbl4, aes(x = reorder(Q4vF, -pct_total), y = pct_total)) + 
 geom_bar(color = c("darkorchid3", "darkorchid3", "gray74", "gray74"),
          fill = c("darkorchid3", "darkorchid3", "gray74", "gray74"), 
          stat = "identity") + 
 labs(title = "Teams Winning the Fourth Quarter", 
      subtitle = "Winning Percentage = 65.73%",
      x = "Win Combinations", 
      y = "Winning Percentage") + 
 geom_text(aes(x = Q4vF, y = pct_total, label = pct_total, 
               vjust = -0.3, fontface = "bold")) +
 theme(plot.title = element_text(face = "bold")) 

plot4a + plot4b + plot_layout(ncol = 2)

The R workflow filters tied fourth quarters, classifies quarter-versus-final results, counts each outcome pattern, and calculates percentages and cumulative totals. section 6.4.4

How Statistics Slam Dunk covers it

How deep it goes
Compares quarter winners with final winners across seasons, venues, team groups, and halftime-tied games.
Examples
Examines fourth-quarter winners, home-versus-road rates, and games tied at halftime.
What it assumes
Assumes understanding of basketball scoring and teaches the four-quarter, 48-minute game structure from the analysis context.
What you can do after
Evaluate whether a quarter win is associated with the final game result using grouped counts, percentages, and charts.
How it connects
Connects quarter results with basketball scoring, game outcomes, home advantage, data wrangling, and data visualization.

Related concepts

This explainer was generated by Manning's knowledge graph from the text of Statistics Slam Dunk. The section links point to the parts of the book it draws on.