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Stack pointer

A stack pointer is a processor register or equivalent value that identifies the current top position of a stack in memory.

How 4 Manning books explain it

Rust in Action: Systems programming concepts and techniques

A stack pointer is a CPU-maintained pointer to the current location or top of a call stack.

How it is used
Tracks active function calls and enables returns in a CPU emulator.
How deep it goes
Explains stack-frame behavior and works through an indexed stack pointer in CALL and RETURN methods.
Examples
Uses Rust CPU fields and call() and ret() methods with a 16-slot address stack.
What you can do after
Build it from scratch in a small CPU emulator to save return addresses and resume callers.

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Modern C

A stack pointer is a processor register that identifies the current top of a call's stack storage area.

How it is used
Explains how a function reserves storage for automatic variables in a machine model of program execution.
How deep it goes
Traces register-level setup and storage allocation, but does not develop broader calling conventions.
Examples
Uses fgoto assembler listings showing %rsp adjustment and local-object initialization.
What you can do after
Evaluate how assembly instructions establish a function's local storage area.

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Modern C, Third Edition

A stack pointer is a processor register that identifies the current top of a function-call stack area.

How it is used
Explains how a function-call stack area is reserved and used when execution enters a function.
How deep it goes
Traces register roles and three setup instructions, but stops short of a general stack implementation.
Examples
Uses the fgoto function and annotated optimized and unoptimized assembler listings to show stack-pointer setup.
What you can do after
Understand how an assembler function reserves stack space and locates its local objects during entry.

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Classic Game Programming on the NES: Make your own retro video game

A stack pointer is a processor state value identifying the current top position of the processor stack.

How it is used
Initializes the processor stack as part of NES hardware startup.
How deep it goes
Explains the S-register setup and the decreasing offset caused by stack pushes, without detailing stack operations themselves.
Examples
Uses cld, ldx #$FF, and txs as the concrete initialization sequence.
What you can do after
Operate/configure it by loading $FF into X and transferring X to S during NES startup.

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Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.