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Usability

As explained in Delivering Machine Learning Projects: From design to deployment

Usability is the degree to which intended users can achieve goals with a system effectively, efficiently, and satisfactorily.

Usability anchors system building in the people, tasks, and conditions the system must support. Building automation before understanding those constraints can waste money and time. section 9.4.3

For ML-enabled interfaces, make usability an explicit delivery checklist:

  • State what the system can and cannot do, and how well it works. section 9.4.3
  • Present contextually relevant information without unfair social, gender, or racial bias. section 9.4.3
  • Support correction, editing, and shutdown when the system is wrong or fails. section 9.4.3

Interface failure

A hospital booking system ignored users who were older, unfamiliar with computers, ill, or disoriented. In the 737 MAX case, hidden MCAS activation and damaged sensors left pilots unaware and unable to understand the aircraft’s behavior. section 9.4.3

Table 9.6 AI design guidelines (adapted from Amershi [3]) (view table figure)

When to use

Number

Design guideline

Initially

G1*

Make clear what the system can and can’t do.

G2*

As well as describing the system’s capabilities, clarify how well the system works.

During interaction

G3

Time proactive interactions with regard to the user’s current task and environment.

G4*

Show information relevant to the user’s current context.

G5*

Provide information in a way that the user can reflect on its social and cultural context.

G6

Make sure that information and instructions don’t reflect unfair social, gender, or racial biases.

When wrong

G7

Support efficient invocation to make it easy for the system work.

G8*

Make it easy to turn the system off, even after failing.

G9

Support efficient correction by making it easy to correct and edit the systems output and actions.

G10*

Scope services when in doubt. If the system isn’t sure, then get more information from the user or gracefully degrade the service when unclear about the users’ goals.

G11

Give users access to explanations about the system’s behavior.

Over time

G12

Remember recent interactions and maintain those in memory to make it easy for the user to use that memory to get service.

G13

Learn from user behavior; personalize the system to the user.

G14*

Adapt cautiously. Limit disruptive and unexpected changes to the system’s behavior, especially where the user has needs based on their expectations.

G15*

Encourage granular feedback. Enable users to provide meaningful information on performance and ensure that there is a mechanism to do that.

G16

Let users know when their input changes the behavior of the system.

G17*

Allow the users to monitor and control how the system behaves.

G18*

Notify users about changes. Inform the users when the AI’s capabilities are updated or enhanced so that they can modify their expectations.

Use the guideline table as a checkpoint matrix spanning initial disclosure, interaction timing and context, bias, correction, and shutdown. section 9.4.3

How Delivering Machine Learning Projects: From design to deployment covers it

How deep it goes
Moves from user constraints to eighteen AI interface guidelines and failure examples, without detailed implementation procedures.
Examples
Uses a hospital booking system and the Boeing 737 MAX MCAS interface as failure cases.
What it assumes
Assumes attention to users and tasks, while teaching why those constraints must precede automated system construction.
What you can do after
Evaluate ML interfaces against capability, context, fairness, correction, and shutdown criteria.
How it connects
Connects usability with design thinking, user interface design, machine learning, transparency, and safety.

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This explainer was generated by Manning's knowledge graph from the text of Delivering Machine Learning Projects: From design to deployment. The section links point to the parts of the book it draws on.