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Video stream

As explained in Web Components in Action

A video feed is a continuing sequence of video frames supplied by a camera or another source.

A video stream is a continuing sequence of frames supplied by a camera or another source. In browser effects, the stream supplies frame data for canvas or WebGL processing while the component hides setup and playback plumbing. section 15.3

Live camera feed with a canvas effect

Configure a camera-backed video component with canvas display and a 50-millisecond refresh interval, then assign a filter or modify ImageData during frame updates. Increase the interval for choppier output; decrease it too far and the browser may struggle.

How Web Components in Action covers it

How deep it goes
Explains stream setup, frame exposure, refresh timing, and effects, but defers the component's underlying implementation.
Examples
Demonstrates camera playback, canvas refresh, black-and-white filtering, video snow, edge detection, and custom shaders.
What it assumes
Assumes JavaScript and browser-component familiarity while hiding the repetitive mechanics of starting streams and exposing frames.
What you can do after
Apply camera-backed streams through a custom video component and experiment with canvas, ImageData, or WebGL effects.
How it connects
Connects video streams with JavaScript, canvas, Web Components, WebGL, shaders, and video filters.

Related concepts

This explainer was generated by Manning's knowledge graph from the text of Web Components in Action. The section links point to the parts of the book it draws on.