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Wasmtime engine

As explained in Server-Side WebAssembly

A Wasmtime engine is the runtime state and compiled-code execution context created from a Wasmtime configuration.

A Wasmtime engine is the runtime state and compiled-code execution context created from a Wasmtime configuration. In a component host, it represents Wasmtime itself: configure it first, then use the engine to create stores, load components, and initialize linking. section 3.4.2

A component host uses the engine as the shared runtime context for:

  • Enabling the Wasm component model through Config. section 3.4.2
  • Creating a Store that holds component-related runtime state. section 3.4.2
  • Loading a Component and creating a Linker against the same engine. section 3.4.2

Creating an engine for a component host

Create a default configuration, enable component support, and construct the engine: let mut config = wasmtime::Config::default(); config.wasm_component_model(true); let engine = wasmtime::Engine::new(&config).unwrap();

How Server-Side WebAssembly covers it

How deep it goes
Defines construction from Config and its role in host setup, but does not detail compilation or execution internals.
Examples
Uses Config::default with wasm_component_model enabled, then constructs Engine::new(&config) for the SmartCMS host.
What you can do after
Build it from scratch by creating a Config, enabling the component model, and passing it to Engine::new.
How it connects
Connects Config, Store, Component, and Linker in a component host.

Related concepts

This explainer was generated by Manning's knowledge graph from the text of Server-Side WebAssembly. The section links point to the parts of the book it draws on.