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Buy-in

Buy-in is the acceptance and active support of a proposal, decision, change, or initiative by people whose cooperation or participation it requires.

How 2 Manning books explain it

Interview Speak

Buy-in is acceptance and active support for a proposal, decision, or change by the people whose cooperation is needed.

How it is used
Demonstrates influence needed to gain support for projects and organizational change, especially across departments or levels.
How deep it goes
Provides a procedural story structure: identify priorities and objections, tailor benefits and evidence, implement, and report results.
Examples
Uses scenarios involving cross-department projects, resistant leadership, unrealistic stakeholder expectations, and a changed customer-priority process.
What you can do after
Practice/perform a credible interview account of gaining support by addressing priorities, objections, implementation, and measurable results.

Read how Interview Speak explains buy-in →

Collaborative Software Design: How to facilitate domain modeling decisions

Buy-in is acceptance and support for a decision by the people whose cooperation is needed to carry it out.

How it is used
Creates stakeholder support and participation so decisions can be implemented with less resistance.
How deep it goes
Distinguishes four decision-participation levels and gives a post-decision heuristic, while stopping short of a full facilitation procedure.
Examples
Uses software design modeling, stakeholder feedback, communication storylines, check-ins, and architect clarification meetings.
What you can do after
Apply it via collaborative modeling and the question, “What do you need to go along with it?”

Read how Collaborative Software Design: How to facilitate domain modeling decisions explains buy-in →

Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.