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Angle

An angle is a geometric measure of rotational separation between two rays, directions, or vectors sharing a common origin.

How 2 Manning books explain it

Math for Web Design

An angle is the geometric measure of the separation between two intersecting rays or sides.

How it is used
Drives rotations, circular layouts, canvas arcs, directional motion, and pointer-based UI controls.
How deep it goes
Defines degrees and radians, then works through atan2, trigonometric positioning, proportional slices, and interaction ranges.
Examples
Uses CSS rotation, radial menus, hover tilt, rotary knobs, pie charts, and interactive donut charts.
What you can do after
Build it from scratch by converting pointer vectors or data proportions into rotations, positions, arcs, and selected slices.

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D3.js in Action, Third Edition

An angle is the measure of rotation from a reference direction to a point or geometric ray.

How it is used
Positions arcs and points around an SVG chart origin using a polar coordinate system.
How deep it goes
Explains polar positioning, percentage-to-angle calculations, degree-to-radian conversion, and D3 arc accessors.
Examples
Uses a precipitation chart that maps 35 percent of 2021 days to a 126-degree arc.
What you can do after
Apply angles via D3’s arc generator to construct SVG arcs from percentages and radii.

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Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.