R squared measures how well a model predicts an outcome. A high value can signal low predictive error, but it does not show that the model remains useful when someone changes the data-generating design. section 4.1.5
Pac-Man level design
Synthetic levels make ghosts and bonuses negatively correlated. Predicting time from bonuses alone gives R squared = 0.9969; adding ghosts raises it to 0.9996, only a 0.3% improvement. Yet predicting a level with six ghosts and six bonuses changes from 11.52 to 17.03, a 36% difference. When a designer deliberately balances ghosts and bonuses, predictive fit on historical data may therefore conceal which model supports the new design. section 4.1.5






