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Label

As explained in Get Programming: Learn to code with Python

A label is a graphical user-interface widget that displays non-editable text or other descriptive content.

A label is a GUI widget for displaying a line of text or an image. Unlike a text box, it presents information rather than collecting typed input. section 37.3

Create and place a label

colorlabel = tkinter.Label(window, height="10", width="10") colorlabel.pack() The first line creates the label inside window and stores it in colorlabel. The second line places it in the window. You can also give it text, such as instructions for the user. section 37.3

Labels can show changing information while a program runs. In a countdown timer, one label gives instructions and another displays each number, then changes to “DONE!”. section 37.4

A label can be used to:

How Get Programming: Learn to code with Python covers it

How deep it goes
Explains creation, placement, and text updates, but does not develop label styling or layout beyond pack.
Examples
Uses a color window, a countdown timer, and a phonebook interface to demonstrate labels.
What it assumes
Assumes a window and basic tkinter widgets, while teaching label construction and placement through small GUI examples.
What you can do after
Build it from scratch by creating, placing, and updating labels in interactive tkinter programs.
How it connects
Connects labels with tkinter, widgets, text boxes, buttons, event handlers, and countdown timers.

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This explainer was generated by Manning's knowledge graph from the text of Get Programming: Learn to code with Python. The section links point to the parts of the book it draws on.