An object store breaks large assets into independently managed objects distributed across machines and physical memory locations. This makes systems such as GCS and S3 inexpensive, highly available, and resilient through replication, but retrieval can be slow for large assets. section 6.1.2
Loading an LLM
A compiled LLM can live in a cloud-storage bucket or artifact registry. Loading it into GPU memory usually requires downloading the model first because its objects are distributed rather than arranged for direct in-memory access. section 6.1.2
Figure 6.3 Different strategies for storing LLMs and their implications at boot time. Often, we have to balance system reliability, complexity, and application load time.
Compare storage strategies by balancing reliability, implementation complexity, and application load time. section 6.1.2




