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Radius

A radius is the distance from the center of a circle or geometric region to its boundary in a specified direction.

How 4 Manning books explain it

Advanced Algorithms and Data Structures

A radius is the maximum distance from a center to the boundary or an included point of a geometric region.

How it is used
Defines spherical bounds for SS-tree nodes and ε-neighborhoods for DBSCAN cluster expansion.
How deep it goes
Works through centroid-based radius updates and neighbor checks, but defers the smallest-enclosing-sphere approximation algorithm.
Examples
Uses an enlarging leaf envelope, a skew-sensitive split, contrasting enclosing spheres, and DBSCAN neighborhood expansion.
What you can do after
Build it from scratch: update SS-tree covering radii, or practice/perform DBSCAN neighbor checks using ε.

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Geometry for Programmers

A radius is a line segment or distance from the center of a circle to a point on its circumference.

How it is used
Connects circle geometry to curvature measurement and smooth curve construction.
How deep it goes
Explains local fitting circles, tangent constraints, signed curvature, and symbolic biarc equations.
Examples
Uses straight lines, circles of varying size, sine-graph curvature, and smoothly joined biarc segments.
What you can do after
Evaluate/understand how radius controls curvature and supports symbolic construction of smooth biarcs.

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Math for Web Design

A radius is the distance from the center of a circle to any point on its circumference.

How it is used
Uses radius to position and animate web elements along circular or curved paths.
How deep it goes
Defines radius through the unit circle and applies it in coordinate formulas and animations, without developing circle geometry further.
Examples
Demonstrates unit-circle coordinates, inward spirals, circular animation, and elliptical motion using independent horizontal and vertical radii.
What you can do after
Build it from scratch by calculating element positions for circular, spiral, or elliptical browser animations.

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D3.js in Action, Third Edition

A radius is the distance from the center or origin of a geometric figure to a point on its boundary.

How it is used
Positions points and shapes in polar-coordinate SVG visualizations, especially arcs.
How deep it goes
Defines radius as origin-to-point distance and applies it through D3 arc boundaries and related accessors.
Examples
Uses a centered SVG arc chart and D3’s innerRadius() and outerRadius() accessors as concrete applications.
What you can do after
Apply it via D3’s arc generator to define SVG arc geometry with inner and outer radii.

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Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.