liveBook · Manning

Sketch

A sketch is a rough, low-fidelity drawing or outline used to record ideas and plan content structure before development.

How 2 Manning books explain it

Everyday Data Visualization

Sketching is the practice of quickly recording visual ideas in a low-fidelity form before committing to development.

How it is used
Uses rough visual exploration to shape design directions before development.
How deep it goes
Describes a flexible routine of roughing out, waiting, photographing, comparing, and selecting, without prescribing a formal method.
Examples
Uses whiteboards, dry-erase markers, photographs, single-color drawings, and sets of three alternative ideas.
What you can do after
Practice/perform rapid visual ideation and compare alternatives before developing a design.

Read how Everyday Data Visualization explains sketch →

Web Design Playground

A rough preliminary drawing or outline used to plan the structure and placement of content.

How it is used
Uses a rough layout plan to guide web-page design before HTML and CSS coding.
How deep it goes
Explains sketching through section placement, approximate dimensions, and content labels, then stops before detailed visual rendering.
Examples
Uses home pages, landing pages, photo galleries, and portfolio pages with labeled structural sections.
What you can do after
Build a clearer initial page structure by sketching sections before choosing styles and writing markup.

Read how Web Design Playground explains sketch →

Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.