Sketching is a quick, low-fidelity way to explore visual ideas before committing to development. Rough marks keep possibilities open and make comparison easier. section 8.3.2
A lightweight sketching routine can look like this:
- Draw rough ideas in one color on a forgiving surface. section 8.3.2
- Let the ideas sit for a day or so, then photograph and compare them together. section 8.3.2
- Develop the first promising direction, or create three alternatives when space is tight or inspiration is scarce. section 8.3.2
Whiteboards before pixels
A designer uses whiteboards and fine dry-erase markers to rough out visualizations, photographs the sketches, and compares them before developing one. The method stays intentionally loose: sometimes only half an idea gets sketched. section 8.3.2

