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Sketch

As explained in Everyday Data Visualization

Sketching is the practice of quickly recording visual ideas in a low-fidelity form before committing to development.

Sketching is a quick, low-fidelity way to explore visual ideas before committing to development. Rough marks keep possibilities open and make comparison easier. section 8.3.2

A lightweight sketching routine can look like this:

  • Draw rough ideas in one color on a forgiving surface. section 8.3.2
  • Let the ideas sit for a day or so, then photograph and compare them together. section 8.3.2
  • Develop the first promising direction, or create three alternatives when space is tight or inspiration is scarce. section 8.3.2

Whiteboards before pixels

A designer uses whiteboards and fine dry-erase markers to rough out visualizations, photographs the sketches, and compares them before developing one. The method stays intentionally loose: sometimes only half an idea gets sketched. section 8.3.2

How Everyday Data Visualization covers it

How deep it goes
Describes a flexible routine of roughing out, waiting, photographing, comparing, and selecting, without prescribing a formal method.
Examples
Uses whiteboards, dry-erase markers, photographs, single-color drawings, and sets of three alternative ideas.
What you can do after
Practice/perform rapid visual ideation and compare alternatives before developing a design.
How it connects
Connects sketching with design, development, iteration, visualization, and stakeholder choice.

Also explained in

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Related concepts

This explainer was generated by Manning's knowledge graph from the text of Everyday Data Visualization. The section links point to the parts of the book it draws on.