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State transition

As explained in Software Design for Python Programmers

A state transition is a change from one object state to another caused by changes in one or more attributes.

A state transition changes an object from one state to another when one or more attributes change. Because behavior depends on current state, transitions determine what the object can do next. section 1.8 section 13.0

The State Design Pattern organizes named states, the events or actions that move between them, and the behavior available in each state. Transitions may be caused by users or by the object itself. section 13.0 section 13.1

Automatic ticket machine

A ticket machine moves from READY to VALIDATING when a customer inserts a card. A valid card leads to TICKET_SOLD; an invalid card returns to READY. Taking the last ticket leads to SOLD_OUT, which has no outgoing ticket-sale transitions. Removing a card, taking a ticket too early, or repeating an action produces state-dependent behavior. section 13.1

How Software Design for Python Programmers covers it

How deep it goes
Defines transitions and traces multiple conditional paths, while deferring implementation details of the State Design Pattern.
Examples
Uses an automatic ticket machine with card insertion, validation, ticket collection, card removal, rejection, and sold-out paths.
What it assumes
Assumes basic objects and attributes while defining state changes through instance-variable values and runtime behavior.
What you can do after
Evaluate object behavior by identifying states, attribute changes, triggering actions, conditions, and reachable transitions.
How it connects
Connects state transitions to the State Design Pattern, object-oriented programming, encapsulation, and abstraction.

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This explainer was generated by Manning's knowledge graph from the text of Software Design for Python Programmers. The section links point to the parts of the book it draws on.