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Wardley Mapping

As explained in Collaborative Software Design: How to facilitate domain modeling decisions

Wardley Mapping is a visual strategy technique for mapping components according to user needs and their evolution.

Wardley Mapping makes an organization’s landscape visible so business strategy, product decisions, and software architecture can stay aligned. It counters generic solutions by grounding decisions in context, customer needs, climate patterns, and the evolution of capabilities. section 12.1.2 section 12.7

Figure 12.2 Wardley Mapping Strategy Cycle, based on Sun Tzu’s five factors and John Boyd’s OODA loop. It includes mapping the landscape, introducing climate patterns, adding doctrine, and making decisions that create a purpose. (Source: https://mng.bz/67PZ. Licensed by Simon Wardley under a Creative Commons Attribution-ShareAlike 4.0 license)

Use the strategy cycle as a shared visual aid: map the landscape, identify climate patterns, add doctrine, and make decisions that create purpose. section 12.1.2

A mapping conversation develops strategic understanding through these moves:

  • Map the current organizational landscape instead of beginning with a preferred solution. section 12.1.2
  • Introduce climate patterns and doctrine to interpret the landscape and shape possible actions. section 12.1.2
  • Use evolution stages to understand where capabilities sit and to tailor strategy to their context. section 12.7
  • Turn the shared map into decisions for products, teams, and software design. section 12.7

BigScreen capability discussion

Management and development teams placed capabilities according to their perceived position in BigScreen’s context. The group questioned why planning software would be built internally, marking that concern on the map for further discussion. section 12.1.2

How Collaborative Software Design: How to facilitate domain modeling decisions covers it

How deep it goes
Traces a strategy cycle through landscape mapping, climate patterns, doctrine, evolution stages, and purpose-creating decisions.
Examples
Uses a strategy-cycle figure and a BigScreen exercise that questions building planning software internally.
What you can do after
Evaluate strategic choices and guide decisions across products, teams, and software design.
How it connects
Connects business strategy, product management, software architecture, customer needs, and evolution stages.

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