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Pixel

A pixel is either a discrete sample carrying visual information at a position in a digital image or a reference unit used to express rendered dimensions.

How 10 Manning books explain it

Build a Website with ChatGPT

A pixel is a basic unit of digital image or display resolution used to express dimensions in web presentation.

How it is used
Uses px in CSS to control web-page widths, typography, padding, and margins.
How deep it goes
Explains practical CSS adjustments and rem conversion, but stops short of pixel rendering or display hardware.
Examples
Demonstrates 800px max-width, 25px padding, and changing font sizes or spacing values.
What you can do after
Apply it via CSS to resize page areas, adjust readable spacing, and customize typography.

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Learn Go with Pocket-Sized Projects

A pixel is an individual picture element occupying one position in a raster image grid and carrying a value such as a color.

How it is used
Represents maze positions whose exact colors guide exploration and identify the route to highlight.
How deep it goes
Defines raster pixels and works through bounded color lookup and neighbor-based exploration; does not develop image-format internals.
Examples
Uses a PNG maze whose colored pixels mark walls, paths, an entrance, a treasure, and a highlighted solution.
What you can do after
Build it from scratch: scan an RGBA maze for a marker, explore neighboring pixels, and color the resulting route.

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Learn Haskell by Example

A pixel is an individual picture element whose value represents visual information at a position in a digital image.

How it is used
Represents image data for parsing PNM files, transforming images, and exporting PNG output.
How deep it goes
Explains per-format values, typed storage, normalized conversion, and coordinate indexing without detailing image-filter implementations.
Examples
Uses a 2×2 PBM pattern, a 10×14 PGM grid, typed pixel vectors, and coordinate-based PNG generation.
What you can do after
Build it from scratch by parsing pixel values, storing them in typed vectors, converting representations, and exporting PNG images.

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How Computers Make Books

A pixel is an individual picture element in a digital image or display, typically representing a color or intensity value.

How it is used
Builds screen and printed-page marks from individually chosen dots.
How deep it goes
Defines pixels and resolution, calculates page dot counts, and connects rasterization to line and shape construction.
Examples
Compares a capital A at 60, 30, and 15 dpi and asks readers to choose pixels on 20 × 20 grids.
What you can do after
Practice/perform it by selecting grid pixels to approximate lines and characters.

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CSS in Depth, Second Edition

A CSS pixel unit represents a length in CSS pixels, an abstract unit used for rendering dimensions.

How it is used
Uses px for viewport breakpoints and design measurements in CSS.
How deep it goes
Compares px with em and rem for breakpoints and spacing, leaving unit choice to case-by-case judgment.
Examples
Shows a 560px title breakpoint, 10px navbar spacing converted to 0.625em, and 40px and 25px layout gaps.
What you can do after
Apply px to viewport breakpoints and fixed design gaps, choosing relative units when text-adjacent spacing should scale with font settings.

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Inside AI

A pixel is the smallest addressable picture element in a digital image, represented here by color-component values.

How it is used
Represents digital images as numerical inputs for deep-learning and computer-vision systems.
How deep it goes
Defines RGB pixel encoding and its role in visual learning, but stops short of pixel-level network internals.
Examples
Uses RGB color photographs and cat-versus-dog recognition to illustrate pixel-based image inputs.
What you can do after
Evaluate/understand how visual models convert image colors into numerical pixel patterns and where that representation falls short.

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Web Components in Action

A pixel is an individual picture element represented by color-channel values in an image or video frame.

How it is used
Uses pixel values to alter live camera frames through canvas filters, custom JavaScript, or WebGL effects.
How deep it goes
Explains channel-level edits and frame refresh timing, then extends filtering to WebGL shaders.
Examples
Demonstrates black-and-white conversion, randomized video snow, edge detection, radial fades, and custom shader effects.
What you can do after
Builds live video effects by configuring a component, assigning filters, editing channel arrays, or supplying WebGL shaders.

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Math and Architectures of Deep Learning

A position in a digital image whose stored value corresponds to local brightness or color, used here across time in video frames.

How it is used
Uses pixel values as image inputs and as local evidence for edges, silhouettes, and classification.
How deep it goes
Explains RGB representation, image dimensionality, and convolutional edge responses, but stops short of implementation details.
Examples
Uses a person against a white wall, RGB endpoints, a 224 × 224 image, and convolutional vertical- and horizontal-edge outputs.
What you can do after
Evaluate how pixel uniformity and sharp changes affect convolutional edge responses and classifier inputs.

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Bayesian Optimization in Action

A pixel is an individual spatial element representing visual information at a location in an image.

How it is used
Represents localized visual information used to store and process images as structured machine-learning data.
How deep it goes
Defines pixel structure, value ranges, tensor storage, and kernel-comparison limitations without developing image-processing internals.
Examples
Uses MNIST handwritten digits, 28-by-28 tensors, heat-map visualization, and RBF covariance comparisons.
What you can do after
Evaluate how pixel-level similarity represents images and where it can mislead predictive models.

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Advanced Algorithms and Data Structures

A pixel is the smallest addressable element of a raster image, carrying a color or intensity representation.

How it is used
Represents image color data for storage, color reduction, and machine-learning image preparation.
How deep it goes
Explains RGB channel values, memory requirements, and palette remapping, without developing image compression internals.
Examples
Uses RGB color tuples, HD and full-HD memory calculations, and nearest-neighbor palette mapping.
What you can do after
Apply nearest-neighbor search to map source pixels onto a reduced color palette.

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Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.