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Voxel

A voxel is a discrete volumetric element, typically cubical, used to represent spatial data or occupancy in a three-dimensional grid.

How 2 Manning books explain it

Geometry for Programmers

A voxel is a volumetric cell in a regularly sampled three-dimensional grid representing spatial data or material occupancy.

How it is used
Represent volumetric images and binary masks for segmentation, morphology, and robust geometric operations.
How deep it goes
Defines voxel grids, traces CT values through thresholding, and details distance-based dilation; defers sophisticated segmentation methods.
Examples
Uses CT radiodensity, skull thresholding, a binary 2D noise mask, and two-pass distance-map dilation.
What you can do after
Apply it via grid operations to segment, dilate, erode, denoise, and compare volumetric models.

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Deep Learning with PyTorch, Second Edition

A three-dimensional volume element used to discretize volumetric data.

How it is used
Uses voxels to represent CT scans as three-dimensional arrays for medical-image processing.
How deep it goes
Defines voxel geometry and density values, then explains coordinate transformation without detailing array-slicing implementation.
Examples
Uses CT density visualization, rectangular-prism voxels, and nodule-coordinate conversion as concrete examples.
What you can do after
Apply voxel-coordinate transformations to locate anatomy and extract corresponding regions from CT arrays.

Read how Deep Learning with PyTorch, Second Edition explains voxel →

Related concepts

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.