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Test

As explained in Design for Developers

Testing is the systematic evaluation of a design or product to determine its visual quality, usability, or other properties.

Testing is the systematic evaluation of a design or product to determine whether it meets user needs, works efficiently, and satisfies relevant visual, usability, or business requirements. It is part of an iterative process: findings can send the project back for refinement rather than treating launch as the final step. section 1.2.1

Choose the testing approach by first clarifying what you need to evaluate:

  • Evaluate visual design when the concern is how the finished interface looks. section 11.2
  • Evaluate usability when the concern is whether people can use the live design effectively. section 11.2
  • Test during iteration, after building the experience, and again after launch when continued updates or business checks are needed. section 1.2.1 section 11.2

A one-off marketing website

After launching a small marketing website, verify that it functions and meets the business requirements. If it does not, refine the work and repeat the process; a client may take responsibility for this ongoing testing and evaluation. section 1.2.1

Figure 1.3 The iterative process this book covers for a web design or web application project—from identifying the problem to user research, user experience design, design and build phase, and test and evaluate

Use the process diagram to place testing and evaluation after design and build, while preserving the loop back to earlier decisions when results reveal problems. section 1.2.1

How Design for Developers covers it

How deep it goes
Defines evaluation goals and timing, but stops short of naming specific testing methods or detailed procedures.
Examples
Uses a one-off marketing website, post-launch checks, client handoff, and an iterative process diagram.
What you can do after
Evaluate a live web design, identify unmet needs or requirements, and refine the project through another iteration.
How it connects
Connects user experience, visual design, usability, prototyping, web development, and business requirements.

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This explainer was generated by Manning's knowledge graph from the text of Design for Developers. The section links point to the parts of the book it draws on.