liveBook · Manning

What you will learn in Design for Developers

by Stephanie Stimac

Chapter by chapter

Chapter 1: Bridging the gap between design and development

1.1 How design and user experience fundamentals benefit developers · 1.1.1 Improving collaboration and communication · 1.1.2 Understanding the why behind design decisions · 1.1.3 Writing better code by understanding visual design fundamentals · 1.1.4 Better code (and design) through less dependency on third-party frameworks · 1.1.5 User experience and development · 1.2 The path to understanding better design and user experience · 1.2.1 The design process this book covers · 1.2.2 Design experts vs. designing smart · 1.2.3 Putting it all together · 1.3 Summary

What you learn in chapter 1 →

Chapter 2: Design fundamentals

2.1 The principles of design · 2.1.1 Proximity · 2.1.2 Alignment · 2.1.3 Repetition · 2.1.4 Contrast · 2.1.5 Balance · 2.2 Design fundamentals for user experience and beyond · 2.3 Summary

What you learn in chapter 2 →

Chapter 3: User experience basics

3.1 User experience transcends visual design · 3.2 What is user experience? · 3.3 User experience roles · 3.3.1 User research · 3.3.2 User experience design · 3.3.3 User experience writers · 3.4 User experience methodologies · 3.4.1 User-centered design · 3.4.2 Double diamond process · 3.5 Exploring user experience practices in depth · 3.6 Summary

What you learn in chapter 3 →

Chapter 4: User research

4.1 Introduction to user research · 4.1.1 User research seems costly, but failure is costlier · 4.1.2 Initial data gathering · 4.1.3 User personas · 4.1.4 User needs · 4.1.5 Defining site objectives: Aligning user goals and business goals · 4.1.6 Creating S.M.A.R.T. goals · 4.2 User research strategies · 4.2.1 Qualitative vs. quantitative · 4.2.2 User attitude vs. user behavior · 4.2.3 User research methods · 4.2.4 Research as a continuous phase · 4.3 Summary

What you learn in chapter 4 →

Chapter 5: User experience design

5.1 Information architecture · 5.1.1 Site mapping · 5.1.2 Content inventory and audit · 5.2 User flows and user journeys · 5.2.1 User flows · 5.2.2 User journeys · 5.3 Designing your site and application · 5.3.1 Wireframing · 5.3.2 User interface design and full-color mock-ups · 5.3.3 Prototyping · 5.4 Summary

What you learn in chapter 5 →

Chapter 6: Web layout and composition

6.1 Establishing your website structure · 6.2 Using a grid · 6.2.1 Defining the grid · 6.2.2 Grid dimensions · 6.3 Choosing a layout · 6.3.1 Using one-column patterns · 6.3.2 Common multi-columned patterns · 6.3.3 Reading patterns · 6.4 Using space · 6.5 Responsive design considerations · 6.5.1 Designing for mobile · 6.5.2 Designing for multiscreen and foldable devices · 6.6 Summary

What you learn in chapter 6 →

Chapter 7: Enhancing web layout with animation

7.1 Why use animation? · 7.1.1 Improve usability · 7.1.2 Create memorable interactions · 7.1.3 Use as decoration to spark an emotional response · 7.2 When to use animation · 7.2.1 Providing cues for navigating the site · 7.2.2 Giving users feedback when interacting with UI elements · 7.2.3 Navigation and page transitions · 7.2.4 Indicate the status of something in progress · 7.2.5 Consider the long haul · 7.3 How to plan animations · 7.3.1 How to storyboard · 7.4 Technical considerations of animation · 7.4.1 Performance considerations · 7.4.2 Accessibility considerations · 7.5 Summary

What you learn in chapter 7 →

Chapter 8: Choosing and working with typography on the web

8.1 Type basics · 8.1.1 Distinguishing between a typeface and a font · 8.1.2 Different type classifications · 8.1.3 Font styles and weights · 8.2 Choosing type for the web · 8.2.1 What makes a good web font? · 8.2.2 How to pair typefaces and fonts · 8.2.3 Establishing a type ramp · 8.2.4 Applying sizes to your type styles · 8.2.5 Establish a vertical rhythm · 8.2.6 Ensuring readability · 8.3 Summary

What you learn in chapter 8 →

Chapter 9: Color theory

9.1 Color terminology · 9.1.1 Shade, tints, and tones · 9.1.2 Warm vs. cool colors · 9.1.3 Hue, saturation, and lightness · 9.2 The color wheel · 9.2.1 Color relationships · 9.2.2 Study examples of color, and then study some more · 9.3 Color psychology · 9.4 Picking and applying a color scheme · 9.5 Tutorial: Pick a color scheme, and apply it · 9.6 Accessibility considerations · 9.6.1 Testing color contrast · 9.6.2 Don’t rely only on color to indicate a state or status · 9.7 Web color modes · 9.7.1 RGB and RGBA · 9.7.2 Hexadecimal · 9.7.3 HSL and HSLA · 9.7.4 CIE Lab and LCH · 9.7.5 Which color mode should I use? · 9.8 Color discrepancies on screens · 9.9 Summary

What you learn in chapter 9 →

Chapter 10: Building a website

10.1 The website requirements for our project · 10.2 Figuring out content placement with a wireframe · 10.3 Establishing the grid system and spacing · 10.4 Choosing typography · 10.5 Establishing vertical rhythm · 10.6 Choosing imagery · 10.6.1 Using imagery to set the tone · 10.6.2 Text over imagery · 10.7 Pick and apply the color palette · 10.8 Finishing touches · 10.9 Responsive design · 10.9.1 Tablet design, the eight-column grid · 10.9.2 Mobile design, the four-column grid · 10.9.3 Mobile-first design · 10.10 Summary

What you learn in chapter 10 →

Chapter 11: Test, validate, iterate

11.1 The cycle of design · 11.1.1 Replacing an existing design · 11.1.2 Minimum viable product · 11.1.3 When is a design good enough to start testing? · 11.2 Types of testing · 11.2.1 Customer interviews · 11.2.2 Testing in a production environment · 11.2.3 A/B testing · 11.2.4 Staged rollouts · 11.2.5 Initial user research methods · 11.3 Applying the results of testing · 11.4 Summary

What you learn in chapter 11 →

Chapter 12: Developer choices and user experience

12.1 The effect of the code written · 12.1.1 Why writing good HTML matters · 12.1.2 Performance and page load · 12.1.3 Web technologies without cross-browser support · 12.2 Developers building for developers · 12.3 Summary

What you learn in chapter 12 →

Concepts explained in this book

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