liveBook · Manning

What you will learn in Optimization Algorithms: AI techniques for design, planning, and control problems

AI techniques for design, planning, and control problems

by Alaa Khamis

Chapter by chapter

Chapter 1: Introduction to search and optimization

1.1 Why care about search and optimization? · 1.2 Going from toy problems to the real world · 1.3 Basic ingredients of optimization problems · 1.3.1 Decision variables · 1.3.2 Objective functions · 1.3.3 Constraints · 1.4 Well-structured problems vs. ill-structured problems · 1.4.1 Well-structured problems · 1.4.2 Ill-structured problems · 1.4.3 WSP, but ISP in practice · 1.5 Search algorithms and the search dilemma · 1.6 Summary

What you learn in chapter 1 →

Chapter 2: A deeper look at search and optimization

2.1 Classifying optimization problems · 2.1.1 Number and type of decision variables · 2.1.2 Landscape and number of objective functions · 2.1.3 Constraints · 2.1.4 Linearity of objective functions and constraints · 2.1.5 Expected quality and permissible time for the solution · 2.2 Classifying search and optimization algorithms · 2.3 Heuristics and metaheuristics · 2.4 Nature-inspired algorithms · 2.5 Summary

What you learn in chapter 2 →

Chapter 3: Blind search algorithms

3.1 Introduction to graphs · 3.2 Graph search · 3.3 Graph traversal algorithms · 3.3.1 Breadth-first search · 3.3.2 Depth-first search · 3.4 Shortest path algorithms · 3.4.1 Dijkstra’s search · 3.4.2 Uniform-cost search (UCS) · 3.4.3 Bidirectional Dijkstra's search · 3.5 Applying blind search to the routing problem · 3.6 Summary

What you learn in chapter 3 →

Chapter 4: Informed search algorithms

4.1 Introducing informed search · 4.2 Minimum spanning tree algorithms · 4.3 Shortest path algorithms · 4.3.1 Hill climbing algorithm · 4.3.2 Beam search algorithm · 4.3.3 A* search algorithm · 4.3.4 Hierarchical approaches · 4.4 Applying informed search to a routing problem · 4.4.1 Hill climbing for routing · 4.4.2 Beam search for routing · 4.4.3 A* for routing · 4.4.4 Contraction hierarchies for routing · 4.5 Summary

What you learn in chapter 4 →

Chapter 5: Simulated annealing

5.1 Introducing trajectory-based optimization · 5.2 The simulated annealing algorithm · 5.2.1 Physical annealing · 5.2.2 SA pseudocode · 5.2.3 Acceptance probability · 5.2.4 The annealing process · 5.2.5 Adaptation in SA · 5.3 Function optimization · 5.4 Solving Sudoku · 5.5 Solving TSP · 5.6 Solving a delivery semi-truck routing problem · 5.7 Summary

What you learn in chapter 5 →

Chapter 6: Tabu search

6.1 Local search · 6.2 Tabu search algorithm · 6.2.1 Memory structure · 6.2.2 Aspiration criteria · 6.2.3 Adaptation in TS · 6.3 Solving constraint satisfaction problems · 6.4 Solving continuous problems · 6.5 Solving TSP and routing problems · 6.6 Assembly line balancing problem · 6.7 Summary

What you learn in chapter 6 →

Chapter 7: Genetic algorithms

7.1 Population-based metaheuristic algorithms · 7.2 Introducing evolutionary computation · 7.2.1 A brief recap of biology fundamentals · 7.2.2 The theory of evolution · 7.2.3 Evolutionary computation · 7.3 Genetic algorithm building blocks · 7.3.1 Fitness function · 7.3.2 Representation schemes · 7.3.3 Selection operators · 7.3.4 Reproduction operators · 7.3.5 Survivor selection · 7.4 Implementing genetic algorithms in Python · 7.5 Summary

What you learn in chapter 7 →

Chapter 8: Genetic algorithm variants

8.1 Gray-coded GA · 8.2 Real-valued GA · 8.2.1 Crossover methods · 8.2.2 Mutation methods · 8.3 Permutation-based GA · 8.3.1 Crossover methods · 8.3.2 Mutation methods · 8.4 Multi-objective optimization · 8.5 Adaptive GA · 8.6 Solving the traveling salesman problem · 8.7 PID tuning problem · 8.8 Political districting problem · 8.9 Summary

What you learn in chapter 8 →

Chapter 9: Particle swarm optimization

9.1 Introducing swarm intelligence · 9.2 Continuous PSO · 9.2.1 Motion equations · 9.2.2 Fitness update · 9.2.3 Initialization · 9.2.4 Neighborhoods · 9.3 Binary PSO · 9.4 Permutation-based PSO · 9.5 Adaptive PSO · 9.5.1 Inertia weight · 9.5.2 Cognitive and social components · 9.6 Solving the traveling salesman problem · 9.7 Neural network training using PSO · 9.8 Summary

What you learn in chapter 9 →

Chapter 10: Other swarm intelligence algorithms to explore

10.1 Nature’s tiny problem-solvers · 10.2 ACO metaheuristics · 10.3 ACO variants · 10.3.1 Simple ACO · 10.3.2 Ant system · 10.3.3 Ant colony system · 10.3.4 Max–min ant system · 10.3.5 Solving open TSP with ACO · 10.4 From hive to optimization · 10.5 Exploring the artificial bee colony algorithm · 10.6 Summary

What you learn in chapter 10 →

Chapter 11: Supervised and unsupervised learning

11.1 A day in the life of AI-empowered daily routines · 11.2 Demystifying machine learning · 11.3 Machine learning with graphs · 11.3.1 Graph embedding · 11.3.2 Attention mechanisms · 11.3.3 Pointer networks · 11.4 Self-organizing maps · 11.5 Machine learning for optimization problems · 11.6 Solving function optimization using supervised machine learning · 11.7 Solving TSP using supervised graph machine learning · 11.8 Solving TSP using unsupervised machine learning · 11.9 Finding a convex hull · 11.10 Summary

What you learn in chapter 11 →

Chapter 12: Reinforcement learning

12.1 Demystifying reinforcement learning · 12.1.1 Markov decision process (MDP) · 12.1.2 From MDP to reinforcement learning · 12.1.3 Model-based vs. model-free RL · 12.1.4 Actor-critic methods · 12.1.5 Proximal policy optimization · 12.1.6 Multi-armed bandit (MAB) · 12.2 Optimization with reinforcement learning · 12.3 Balancing CartPole using A2C and PPO · 12.4 Autonomous coordination in mobile networks using PPO · 12.5 Solving the truck selection problem using contextual bandits · 12.6 Journey’s end: A final reflection · 12.7 Summary

What you learn in chapter 12 →

Concepts explained in this book

These guides are generated from the text of Manning books by Manning's knowledge graph and link to the sections they draw on. The full books are available on liveBook and at manning.com.